![]() Another option is to draw from real-life light repeating crossbows and make the light repeating crossbows fire two bolts simultaneously (with magazine capacity changed to six, eight, or ten bolts). This gives the light repeating crossbow a limited ability to be dual-wielded, giving it an advantage over the light crossbow.ģ. A more aggressive variant would be to make the light repeating crossbow's non-magazine reload a free action which can be done with one hand instead of requiring two hands, on the argument that since all the shooter has to do is cock the crossbow, one hand and a belt hook or similar aid will suffice. This makes the difference between the light repeating crossbow and the heavy repeating crossbow exactly equivalent to the difference between the light crossbow and the heavy crossbow, although a light crossbow with rapid reload is still strictly better than a light repeating crossbow.Ģ. ![]() The most direct possibility would be to make the light repeating crossbow magazine reload a move action instead of a full-round action. I've thought of a couple of ways in which a light repeating crossbow could be made useful and was hoping for some feedback/comments as to how these would affect game balance:ġ. Indeed, the light repeating crossbow is strictly inferior to a light crossbow because a light crossbow user can take the "Rapid Reload (Crossbow)" feat or the Quick-Loading magic weapon property in place of the "Exotic Weapon Proficiency (Repeating Crossbow)" feat. Whereas the "regular" light crossbow fires more rapidly than the heavy crossbow in exchange for having a shorter range increment and one "step" less damage, the light repeating crossbow offers no functional benefits whatsoever over its heavy counterpart. As a newcomer to D&D / Pathfinder, I was surprised and dismayed to see that the light repeating crossbow appears to be statistically useless.
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